Advanced Track

Advanced: Loops & Goals

Most of the time you drive Claude Code one turn at a time. Loops and goals hand it the wheel for a bounded stretch: /loop re-runs work on a cadence you set (or lets the model pace itself), and /goal keeps it working until a condition you define is actually true. Used well, they turn "babysit this until it's done" into a single instruction — used carelessly, they burn tokens in circles. This module is about getting the first outcome and avoiding the second.